The creator’s checked README lists wild shinies at 1 in 4,096 and gacha shinies at 1 in 100 pulls. These are different encounter systems; neither figure means you are guaranteed a shiny after that many attempts.
Keep the two rates separate
| System | Published rate | How to read it |
|---|---|---|
| Wild enemy | 1 / 4,096 | About 0.0244% per eligible encounter. |
| Gacha pull | 1 / 100 | 1% per pull, not a 100-pull guarantee. |
What to look for in the field
The README describes a shining wild Pokémon and an edge-of-screen arrow pointing toward it. Defeat it to add it to your collection. Notice the signal, but do not turn a promising run into a reckless chase through a packed group.
Our advice: create an escape route before committing to a chase. Collection goals are easier to pursue when your current attack is already clearing space reliably.
Tickets, not real-money purchases
The original game’s region gacha uses tickets earned through play. The author’s page states there are no real-money purchases. A fork selling tickets is not evidence that the original game changed its policy.
We do not sell pulls, advertise a shiny service or offer save modification. Use the creator’s game and treat unusually confident ‘guaranteed shiny’ claims with caution.
Probability is not a progress bar
A 1% rate does not tell you how many pulls your individual save will need. Repeated attempts can miss for a long time. This guide does not infer a pity system from the headline odds.
The figures here were checked on October 14, 2026. Recheck the creator’s current release notes before using them for a later version.
Sources & version notes
Reviewed October 14, 2026. Mechanics refer to the original game; forks and later patches may differ. Advice is editorial, not a developer-endorsed build.
Read our editorial policy